Heist, Werewolf and the small games
Run a crew heist, run a game of Werewolf, and let members flip a coin, ask the 8 ball a question or /try their luck.
Ultimate and up
Heist
A heist is a server-wide event that runs in one channel. A crew forms in a lobby, everyone picks a role and buys gear with their own Credits, and the run goes through three phases together. Everybody wins or everybody loses.
- Open Heist and set the Prize pool in Credits, the pot the crew splits on a win, up to 1,000,000,000.
- Set the Cooldown in hours, which is per member, and the Lobby duration in seconds, between 10 and 600.
- Set Participation XP and Win bonus XP.
- Optionally set the two hard choice bonuses, as percentages, and an auto-trigger cron expression to run the heist on a schedule.
- Turn the feature on, and tell your members to type /heist.
Any member can start one. Only one heist runs per server at a time, and whoever starts it becomes the team lead. During the lobby, members press Join Crew, choose an operational role, and choose a gear tier.
- Gear tiers
- Free, 50, 150, 350, 600 or 1,000 Credits. The cost is taken when they join, and a member who cannot afford a tier cannot pick it.
- The three phases
- Infiltrate, data pull, jack out. Each phase puts a task in front of each role, with complications along the way.
- Heat
- Rises as things go wrong. If it reaches 100 the run fails there and then.
- Winning
- Everyone gets their gear cost back, plus an equal share of whatever is left of the prize pool after gear, plus participation and win bonus XP.
- Losing
- Participation XP only, and gear is not refunded. That is the risk of a better tier.
- Hard choices
- Riskier options offered during the run. Each one taken adds its percentage of bonus Credits and bonus XP for the whole crew.
Werewolf
Werewolf is the social deduction game, played in Discord over alternating day and night phases until the villagers or the wolves are gone. It pays XP rather than Credits.
- Signup channel
- Where players put their names down for the next game.
- Window start and end
- The daily hours in which games may run, read in your server’s timezone.
- Day and night duration
- How long each phase lasts, in seconds. Five minutes each is the default.
- Wolves per night kill
- How many players there are for each wolf kill per night. This is the dial that scales the game to the crowd that showed up.
- Participation and win bonus XP
- Paid to everyone who played, and again to the side that won.
- Role balance
- A table further down the page controlling which special roles appear and at what player counts.
The How to Play button on the Werewolf page lists every role and its night ability, which is the fastest thing to paste into your server when someone asks.
Coin flip, Magic 8 Ball and /try
Two small things members can do by talking to Unum. Both are Discord only, both have a per-user cooldown between 0 and 3600 seconds, and both default to five seconds.
- Coin flip
- Mention Unum in a message containing "flip a coin", "coin flip" or "flip coin". It replies with heads or tails. Other wordings do not trigger it.
- Magic 8 Ball
- Mention Unum in a message containing a question mark. The question mark is what tells it to answer, so a plain mention gets nothing back.
- /try action
- Type /try with whatever you are attempting. Unum replies that you succeeded or failed, at even odds. It has no cooldown and nothing to set up.
The Magic 8 Ball page holds three editable lists of replies (positive, maybe and negative), one per line. A reply is picked at random from all three lists pooled together, so the length of each list is what sets the odds. Ten positive and five negative answers means twice as much optimism.